Traveller-digest     Friday, September 10 1999     Volume 1999 : Number 1086



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

[none]
Re: Corey vs Courtney
Re: The WOTC purchase
ISBA members and associated concerns
Re: WoTC
re MT Deck Plans
Re: WoTC 
Re: Hasbro & WotC (Humor)
MegaTraveller ship design help...
Re: WoTC
[none]
Re Grognard Gaming Companies
Re: Hasbro & WotC (Humor)
Re: WotC and Hasbro
Re: Traveller:2300 ship design help...
Re: movie
Re: IISS Ship Files 
Re: Grand Tour 
Re: Hasbro & WotC (Humor) 
Re: WoTC 
Re: WoTC

----------------------------------------------------------------------

Date: Fri, 10 Sep 1999 16:07:28 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: [none]

>> >  threw a tantrum, threw
>> > his character sheet at me, and stormed out.
>>
>> And somebody *that* immature can keep a wife? She must be very patient or
>> very dumb.
>>
>As a female, I am amazed by the things other women tell me about their
>men.  I don't like it and have been known to say "If he's THAT bad why are
>you still with him?"  We are trained to make endless excuses.
>
>She may be one of the sort who says "oh well, at least he has a job... at
>least he doesn't beat me..."

He doesn't have a job, has been a perpetual student the whole of the 9
years I've known him, and even back then held a MS in ClinPsych (He's
working on a BA in CompSci now). He doesn't beat her, but the emotional
bludgeons are there... bad enough that we have to keep them apart while
gaming so she can play her character, rather than he telling her what to do.

I simply told him "Mike, due to numerous complaints from those who don't
live with you, when we switch systems, I'm dropping you from the group." He
didn't argue. Also, by giving him a few weeks, he can finish out the story.
Since of the group, there are only three households of 7 players...
House 1: Me, My Wife, our Roomate Ben
House 2: Mike, his wife, their roomate*
House 3: Peter Newman

* Who is how I met Mike anyway... and how mike wound up back in my
group.... as a personal favor. A year an a half later, the stress levels
got too high... as did mikes die rolls.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Fri, 10 Sep 1999 16:06:03 -0400
From: Ethan Henry <egh@klg.com>
Subject: Re: Corey vs Courtney

> That's <spit> _Courtney_ Solomon <spit>, and the whole reason they
> bought the rights to Traveller in the first place was to make a movie
> out of it; they've owned the movie rights to D&D for a long time.

Nope, in the article in the Star, it's _Corey_. Strange but true.
There's no mention of Imperium Games, but how many Corey/Courtney
Solomons can their be in the world (who own the rights to the D&D 
movie to boot).

- --
Ethan Henry                                            egh@klg.com

------------------------------

Date: Fri, 10 Sep 1999 15:10:02 -0500
From: "John Majer" <jsmage@earthlink.net>
Subject: Re: The WOTC purchase

>
> >I'm telling you, the only way out of this morass we're getting into is
> >LARPing, something the Man can't get at.
>
> LARPing doesn't work for the gamers out there like myself, who are
> chronically ill or physically handicapped.  No way would I play a
> hard-of-hearing character with an End of about 1.

Sorry there, didn't mean to offend.  I /would/ argue that it depends on what
kind of LARPing you do, the physical hoopla versus the more intelectual
political backstabbing kind of thing.  But it's more a suspicion of a trend
I'm making comment on.  Like lots of RPGers now revile CCGers, I think that
we may be one of the last generations of table-top roleplayers.  I think
that things are going to split up between the playing and the mechanics,
LARPs and CCGs, with what we consider RPGs having only the online variant
surving.  Big buyouts and fallouts like these only fuel the fires as we seem
to be having more and more eggs in one basket.  There'll aways be holdouts,
and it's only a suspicion, and I'm sorry Douglas.
- -J.S.

------------------------------

Date: Fri, 10 Sep 1999 12:43:40 -0700
From: "Jason T. Barnabas" <cybernaut@netzero.net>
Subject: ISBA members and associated concerns

Hello,

If you plan to submit designs to the THUDDD 
competitions, I would like to get some background 
information on the company that will be doing the 
designing.  I will put these on the new ISBA 
homepage.  I would be kind of nice to be able to link 
your designs to your company page.

While looking for the old ISBA homepage, which 
seems to be defunct, I ran across a page detailing 
one of the past contributors:
http://www.geocities.com/Area51/Hollow/5776/ssclic.html

You might want to look at it for some idea of what I'm 
looking for.

If you cannot do the HTML mark up, just send it to 
me as an attachment in "Rich Text Format" 
(*.RTF) or a word processor document file if you 
use one of the following:
        Word 6.0/95 (2.x for Windows)
        WordPerfect 5.0 (3.x-6.0 for DOS; 5.x for 
                Windows; 5.0-5.2 Secondary File)
        Windows Write 3.0
If you use another word processor, check to see 
if it will save documents in rich text format (a lot 
of them do).

Or send the information in a plain-text or HTML 
format e-mail.

If you are sending an attachment or an HTML 
e-mail, please send that directly to me 
<cybernaut@netzero.net> as the list serve 
software will probably mangle it and it might 
mess up the arrangement for those who get their 
list all in one shot.
- --
Sincerely,

Jason Barnabas




________________________________________________________
NetZero - We believe in a FREE Internet.  Shouldn't you?
Get your FREE Internet Access and Email at
http://www.netzero.net/download/index.html

------------------------------

Date: Fri, 10 Sep 1999 16:44:47 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: Re: WoTC

- -----Original Message-----
From: Steven Hudson <shudson@lightspeed.bc.ca>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Friday, September 10, 1999 3:30 AM
Subject: Re: WoTC


>  Right off, I'm not sure that I buy the theory that the lack of AD&D means
>that all other RPG's will run out of players (now, the stores themselves &
>distributors having serious problems I can see, however).


I think there's a very strong argument for it. The vast majority of
roleplayers that I've run into first get into roleplaying via AD&D. It is
the only roleplaying game that is a household name, and it is the one that
seems to generate the most new players.

Will Traveller run out of players? Frankly, who care? I suspect Keven,
Leonard, Eris and the rest will continue to play for a long time. However,
if AD&D is gone, the whole ship goes down.

>  Perhaps more importantly, you don't mention the real possibility that
>the collapse of AD&D/TSR might see the return of the anti-christ^h^h, urm,
>that is GW*, to the RPG field. And _they_ have lots of everything that it
>seems to take, and what little else they can probably rent or fake.


Because it's not a real possibility, at least not in the U.S. at this time.
The high cost and immense time requirements involved in GW's miniatures
games turns alot of people off. The punk-orc / elf sensibility doesn't seem
to have a real appeal with an audience the size of AD&D.

I'm not going to rule it out completely, but for what it's worth, GW's bid
to be a major player in the American retail outlet wasn't really a success.

>  *aka "Pudding Workshop"

------------------------------

Date: Fri, 10 Sep 1999 16:42:19 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: re MT Deck Plans

In general, I assume 60/40 Drives to Access space. Electronics, avionics,
and LS Equip more like 90/10 D/A

I also break down quarters volume as follows:
4Td=8Squares
Per LSR:
Room 4 squares
Fresher 1/2 square or 1/4 square
Bridge 1/2 square to 1/10 square (1/(log(HullDisp)))
Lounges 1 to 2 square
halls 1 to 2 sqaure

If you don't have enough room, shrink the room proper to 3 suqares (2x1.5)

The bridge: total slices from SR's, and add volumes for ADD ONS, and
1/(log(Disp)) of the volume of panels at the rate of 1 square per 7.5m^3

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Fri, 10 Sep 1999 16:46:32 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: Re: WoTC 

- -----Original Message-----
From: Keven R. Pittsinger <jamstar@accesstoledo.com>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Friday, September 10, 1999 9:16 AM
Subject: Re: WoTC


>> >5 minutes to think up. A company like Hasbro doesn't spend $300+ dollars
in
>> >just 5 minutes. I'm sure they thought about this purchase for a long
time
>>
>> Whoops!
>>
>> Actually, they probably spend $300+ every five seconds. I meant to say
$300+
>> million. Sorry for any misunderstanding.
>>
>> Hell, if WotC were going for $325, I'd take out a loan ;)
>
><humour>
>
>Ferget the loan.  Where's my .45?  Where's the nearest liquor store???
>
></humour>


I'm sure the judge and jury would sympathize with you if you got caught.

If I was on the jury, I would. ;)

------------------------------

Date: Fri, 10 Sep 1999 16:47:41 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: Re: Hasbro & WotC (Humor)

- -----Original Message-----
From: William Prankard <cmdrx@magicnet.net>
To: traveller@mpgn.com <traveller@mpgn.com>
Date: Friday, September 10, 1999 9:25 AM
Subject: Hasbro & WotC (Humor)


>New action figures based on D&D and Alternity, with accompanying cartoon
>shows!


What's so humorous about this? It already happened (at least with D&D). If
the movie makes it to the big screen, I promise you will see D&D toys.

------------------------------

Date: Fri, 10 Sep 99 21:11:24 +0000
From: igor@truserve.com
Subject: MegaTraveller ship design help...

Does anyone out there have a MT ship design spreadsheet or program? I'm trying to 
design a ship in MT, and I think I'm screwing it up - 'cause some of the numbers are 
just turning out wacky. And yes, I have the MT errata...

In particular, this thing appears to need a s**tload of power plant fuel, much more 
than any other version of Traveller. I'm baffled. Either that or I'm calculating the 
power plant too large or something...

Any help would be appreciated...

Andy

------------------------------

Date: Fri, 10 Sep 1999 17:09:27 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: Re: WoTC

- -----Original Message-----
From: Zane H. Healy <healyzh@aracnet.com>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Friday, September 10, 1999 11:28 AM
Subject: Re: WoTC


>Isn't their RPG currently being published by Hogshead Games?  They would be
>a logical candidate for anything new, but their quality has been steadily
>going down hill since at least '92.
>
>I'm no longer that up on the RPG market, what major players are left
besides
>Steve Jackson Games?  I assume White Wolf is still around, and I know Dream
>Pod 9 is (though they're pretty small).  What about R.Talsorian, or whoever
>owns Champions?  For all that goes, which games are still in print?  Here
>are the ones I'm aware of:

>
> GURPS
> AD&D
> Heavy Gear
> Empire of the Petal Throne (yes, it really is)
> Call of Cthulu


The major players are:

TSR - AD&D, excellent showing with Alternity both are available in chain
bookstores. The AD&D worlds are enjoying a good deal of popularity,
Planescape is going quite strong, the Forgotten Realms is solid, and the
revamped Greyhawk line has shown to be surprisingly popular, especially
among older players. Hell, the ad campaign for the new Greyhawk line
specifically mentioned that demons and devils would be called... demons and
devils.

White Wolf - The Storyteller System, Vampire at the lead, then Werewolf,
then Mage... Trinity has had a decent showing thus far. With the waning
popularity of the hip angsty goth styles, their position is somewhat
precarious these days, though the sheer inertia of current players should
keep them high on the list. Both are available in chain bookstores. Vampire
and Trinity most available in chain bookstores, Werewolf frequently
available as well.

Palladium - Rifts is surprisingly popular, for how little it's talked about.
You can actually buy some Palladium stuff in mall chain bookstores around
here, although in my daily life I have yet to run into somebody who actually
plays it.

Steve Jackson Games - GURPS, a relatively popular system, but it still comes
in fifth. I'm not sure of the exact order of games that come in before it. I
know AD&D is at the top, and Vampire is second.

Dream Pod 9 - Heavy Gear and others, these guys have made a name for
themselves and have really made great leaps and bounds toward stealing the
mecha crown (and crowd) from FASA.

Last Unicorn Games - Star Trek series, excellent distribution deal and
existing fan base have made this one something of a winner so far. Available
in chain bookstores, usually right near the Star Trek novels. So far they
seem to be working closely with Paramount in all phases of production,
producing a slick, playable and easy to learn game.

Deadlands has had a surprising amount of popularity, but it seems like alot
of the hype is dying down, although the bizarre and engrossing setting and
innovative rules may earn it a solid fan base.

Chaosium - Call of Cthulhu, as long as there are RPGs, there's always going
to be a niche for this game, and the recent X-Files inspired Delta Green
crossover (not actually done by Chaosium, if I remember correctly) has made
some waves.

>I'm sure there are others, but around here it's pretty slim pickings, and
>I've got to arrange with my FLGS to order anything I want.


The funny thing is, it's not really all that bad a time for RPGs. For the
most part, RPGs are slicker and more professional looking than ever, which
helps to get them into markets that would be unreceptive otherwise. There
are more RPGs in chain bookstores now than there ever were before, which is
a pretty good sign.

>For that matter, how many of the "Grognard" companies are left?


Not too many, or at least not too many that are major players anymore.

------------------------------

Date: Fri, 10 Sep 1999 17:07:34 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: [none]

>Not according to any canonical information that I know of. AFAIK there is
>no canonical information about the numbers of specific subsector fleets.
>And unless the Imperium changes the number of a subsector fleet when the
>subsector gets a new regular fleet assigned, the odds that the two fleet
>numbers would correspond are not good.

there is canonical assignment of imperial fleet numbers by subsector. At
least for 1116: _MT Rebellion Sourcebook_, pg. 26.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Fri, 10 Sep 1999 17:07:34 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re Grognard Gaming Companies

>>   Perhaps more importantly, you don't mention the real possibility that
>> the collapse of AD&D/TSR might see the return of the anti-christ^h^h, urm,
>> that is GW*, to the RPG field. And _they_ have lots of everything that it
>> seems to take, and what little else they can probably rent or fake.
>>
>>   *aka "Pudding Workshop"
>>
>
>Isn't their RPG currently being published by Hogshead Games?  They would be
>a logical candidate for anything new, but their quality has been steadily
>going down hill since at least '92.

yes, along with a few bits and pieces of their own, HHP is doing a nice
job. As nice as GW-UK will let them.

>I'm no longer that up on the RPG market, what major players are left besides
>Steve Jackson Games?  I assume White Wolf is still around, and I know Dream
>Pod 9 is (though they're pretty small).  What about R.Talsorian, or whoever
>owns Champions?  For all that goes, which games are still in print?  Here
>are the ones I'm aware of:
>
>	GURPS
>	AD&D
>	Heavy Gear
>	Empire of the Petal Throne (yes, it really is)
>	Call of Cthulu

	Champions (4th and TNM both) are still in print.
	Rolemaster/Spacemaster (ICE)
	COC is just one of the Chaosium Games. Chaosium is still functional.
		Pendragon
		Glorantha (soon to be back in print)
		COC
		Stormbringer
		Elfquest
	Tunnels and trolls is slowly going towards a 6th ed, and 5th is avail.

>I'm sure there are others, but around here it's pretty slim pickings, and
>I've got to arrange with my FLGS to order anything I want.
>
>For that matter, how many of the "Grognard" companies are left?
>

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Fri, 10 Sep 1999 14:11:14 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: Hasbro & WotC (Humor)

And the was a long running Dungeonmaster cartoon on TV years ago.

Chris Seamans wrote:
> 
> -----Original Message-----
> From: William Prankard <cmdrx@magicnet.net>
> To: traveller@mpgn.com <traveller@mpgn.com>
> Date: Friday, September 10, 1999 9:25 AM
> Subject: Hasbro & WotC (Humor)
> 
> >New action figures based on D&D and Alternity, with accompanying cartoon
> >shows!
> 
> What's so humorous about this? It already happened (at least with D&D). If
> the movie makes it to the big screen, I promise you will see D&D toys.

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Fri, 10 Sep 1999 17:15:00 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: Re: WotC and Hasbro

- -----Original Message-----
From: scharlto@ifsna.com <scharlto@ifsna.com>
To: traveller@mpgn.com <traveller@mpgn.com>
Date: Friday, September 10, 1999 12:35 PM
Subject: WotC and Hasbro


>Hi all
>
>Among my many exciting (hah) real-life characters, I am an avid GI Joe
>collector, a Hasbro stockholder, and a sometimes toy business news writer.


Cool, a toy business news writer? I'd kill for that one! ;)

A friend of mine is an avid Joe collector, which is why I spoke so highly of
them. They're very loyal to their fans.

>Effects on the gaming world in general?  It is possible that Hasbro will
>open their distribution channels to WotC, which menas you might see an
>increased presence of RPGs in mainstream toy stores and large retail
>chains.  This can only be a good thing for the rest of the RPG world, since
>AD&D has always been the enabler game that brings new blood into the RPG
>world.  I doubt that Hasbro will 'soften' D&D if WotC is maintained as a
>subsidiary, but I imagine it is possible.


I can't tell you how happy I am to see that someone who seems to know more
than I about Hasbro agrees with me ;)

>Perhaps in Christmas 2000 we will see a Paladin, Orc and Ranger GI Joe!


Tomax and Xamot, twin half-orc assassins. ;)

------------------------------

Date: Fri, 10 Sep 1999 16:28:27 -0500
From: ehenry@newberlin.org (Eric Henry)
Subject: Re: Traveller:2300 ship design help...

Does anybody in the world have a spreadsheet to design ships in
Traveller:2300, later knwon as 2300AD?

Thanks in advance for writing the thing and / or telling me about it.

------------------------------

Date: Fri, 10 Sep 1999 17:28:14 -0400
From: "Chris Seamans" <semo@pil.net>
Subject: Re: movie

- -----Original Message-----
From: John Majer <jsmage@earthlink.net>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com>
Date: Friday, September 10, 1999 4:00 PM
Subject: movie


>>
>> Said movie is being directed by none other than Toronto-born "Corey
>Solomon".
>> >From the August 2nd Toronto Star... Yes boiys and girls, the man who
>single
>> handedly cut off one of Traveller's legs (it's only a flesh wound!)as the
>man
>> behind Imperium Games is actually directing the D&D movie. And apparently
>it
>> really is staring Jeremy Irons and some other semi-famous B-list type
>people.
>> - --
>> Ethan Henry                                            egh@klg.com
>okay, somebody explain this story to me please.


Which part of the story?

There's a company called Sweetpea Entertainment, and they were slated to
film a movie based on the Dungeons and Dragons property. A subsidiary
company (if that's the right term), Imperium Games, was licensed to do T4.
They really seemed to have little interest in the line, frequently rushing
books to print and letting some amazingly bad errors through.

Sweetpea Entertainment is a movie company. They work in celluloid for
mass-market audiences, not paper and ink for niche markets, as a result of
their lack of experience, ability and heart, the project flopped.

------------------------------

Date: Fri, 10 Sep 1999 17:20:18 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: IISS Ship Files 

> My favourite ship in the book, BTW, is the Vargr tradeboat. A hodgepodge
> any true Vargr would be proud to own!

Personally, I like the freight tractor.  My players in Session 1 are going to 
see one Real Soon Now as it comes to Grendal.  <grin>

Keven
 

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 10 Sep 1999 17:21:08 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Grand Tour 

> Howdy!
> 
> > In a message dated 9/10/99 2:30:11 AM !!!First Boot!!!, j_pete@bellsouth.net 
> > writes:
> > 
> > << I hope Tukera Lines doesn't claim this ship to be *unsinkable*. ;-)
> >  There's a story there somewheres methinks.
> >   >>
> > 
> > Gee, would that involve an uncharted planetoid and not having enough shuttles 
> > for all of the sentients onboard...:-) ?
> > 
> "...a three jump tour; a three jump tour..."

*chuckle*

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 10 Sep 1999 16:41:20 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Hasbro & WotC (Humor) 

> > Magic and Monopoly will be combined into a new CGG:  Monopoly: The
> > Aquiring
> > Collect property cards, trade and sell them with your friends.  Especialy
> > for the coveted Bordwalk and Park Place Cards.
> >
> > An influx of new Pop-o-matics with polyhedral dice.
> 
> Hey, given the way *some* players manage to roll "off the table" with
> most rolls, I think I'd *buy* some "pop-o-matics" with polyhedral dice!

*spew*

There goes another keyboard...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 10 Sep 1999 17:33:27 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: WoTC 

> >> Hell, if WotC were going for $325, I'd take out a loan ;)
> >
> ><humour>
> >
> >Ferget the loan.  Where's my .45?  Where's the nearest liquor store???
> >
> ></humour>
> 
> I'm sure the judge and jury would sympathize with you if you got caught.
> 
> If I was on the jury, I would. ;)

*snicker*

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Fri, 10 Sep 1999 17:58:36 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: WoTC

shudson@lightspeed.bc.ca (Steven Hudson) writes:
>  Right off, I'm not sure that I buy the theory that the lack of AD&D means
>that all other RPG's will run out of players (now, the stores themselves &
>distributors having serious problems I can see, however).
>
>  Perhaps more importantly, you don't mention the real possibility that
>the collapse of AD&D/TSR might see the return of the anti-christ^h^h, urm,
>that is GW*, to the RPG field. And _they_ have lots of everything that it
>seems to take, and what little else they can probably rent or fake.
>
>  *aka "Pudding Workshop"

I'd play WFRP over AD&D 2ed anytime... and I do own and have played both.
But I'd play Elric! over WFRP..

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

End of Traveller-digest V1999 #1086
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